10/3/2023 0 Comments Signal web uiOct 12 14:19:48 mt-daapd_1 syslogd: kernel boot file is /boot/kernel/kernel Oct 12 14:19:48 mt-daapd_1 newsyslog: logfile first created I've followed the steps from above and looked in to the log via eeĮe /var/log/messages and can see the following: I've upgraded my FreeNAs from 8.2 to 8.3 (then the ZFS pool to 28) and finally FreeNAS 9.1 Release and cannot get Firefly to work. Wishing I had left well enough alone and stayed with 9.1 but I've never had a problem upgrading like this before. Yes, I can "see" it in the list of shared music sources in iTunes, but none of my music shows up now. When I said earlier that the service was working and that I could see it in iTunes, I was premature. I'm guessing that the errors opening the various plugin directories (which don't exist I checked) are the source of the problem. Sep 3 20:44:36 mt-daapd_1 mt-daapd: Serving 0 songs. Sep 3 20:44:36 mt-daapd_1 mt-daapd: Registering rendezvous names Sep 3 20:44:36 mt-daapd_1 mt-daapd: Starting web server from /usr/pbi/firefly-amd64/share/mt-daapd/admin-root on port 9000 Sep 3 20:44:36 mt-daapd_1 mt-daapd: Scanned 0 songs in 0 seconds Sep 3 20:44:36 mt-daapd_1 mt-daapd: Updating playlists Sep 3 20:44:36 mt-daapd_1 mt-daapd: Starting playlist scan Sep 3 20:44:36 mt-daapd_1 mt-daapd: Starting mp3 scan Sep 3 20:44:35 mt-daapd_1 mt-daapd: Full reload. Sep 3 20:44:35 mt-daapd_1 mt-daapd: Initializing database Sep 3 20:44:35 mt-daapd_1 mt-daapd: Starting signal handler Sep 3 20:44:35 mt-daapd_1 mt-daapd: Starting rendezvous daemon Sep 3 20:44:35 mt-daapd_1 mt-daapd: Error loading plugin /usr/local/lib/mt-daapd/plugins/ssc-script.so: plugin declined to load Sep 3 20:44:35 mt-daapd_1 mt-daapd: Error opening plugin dir /lib/mt-daapd/plugins. Sep 3 20:44:35 mt-daapd_1 mt-daapd: Error opening plugin dir /usr/lib/mt-daapd/plugins. Sep 3 20:44:35 mt-daapd_1 mt-daapd: Error opening plugin dir /usr/lib/firefly/plugins. Sep 3 20:44:35 mt-daapd_1 mt-daapd: Firefly Version svn-1696: Starting with debuglevel 2 The following is the content of /var/log/messages following the last reboot of Firefly: So yes, the Firefly port shows up on the first line. To build this, all you need to do is to create a new ASP.NET Core Web App.Code: USER COMMAND PID FD PROTO LOCAL ADDRESS FOREIGN ADDRESS So, the hub is basically the backend service where your user subscribes, listens, and sends messages/data. NET, but also for JavaScript/Typescript, and Java. There’s also this Azure SignalR Service, but we’re not gonna discuss it here.įor the client, you can connect, send and receive thru an SDK. You can just use the namespace and it’s good to go. You have SDKs for both the hub itself and the client.įor the hub, you can always use ASP.NET Core and SignalR library is readily available for you. Transports to WebSockets, Server-Sent Events, and Long-Polling.This is a scenario that is used for chatrooms. So, a common scenario is we send want to send out a notification to anyone that is listening.Īnother scenario here is that when one of the clients sends out a message to the SignalR service backend, it will be received by everyone who’s subscribed to a specific ID. (If you’ve heard of ‘Hub’ in networking terms, it works exactly the same as that!) It’s a service and framework made by Microsoft to enable you to build real-time applications from your backend to your frontend.īasically, there’s this SignalR hub, and this hub is processing all of the communication to and from your clients. However, Microsoft has this thing called SignalR. Well, you can always integrate your app with WebSockets or some sort of push notifications to receive the data as it is sent. In a chatroom, when you send a message, it should be received by everyone at the same time and as soon as possible. Basically, when you’re playing with your friend when you move your character on your device, your character should move on his/her device as well, simultaneously, because again, it should happen REAL TIME.Īnd of course, another example of that is a chatroom. An example of this is a MOBA or “Multiplayer online battle arena”. Real-time apps are basically apps where you get the data on demand. Well, it wasn’t really web sockets, instead, I tried out SignalR and voila! It took me less than an hour to build a very basic real-time chat application. My friend keeps on telling me that all you need is web sockets to build it, but I didn’t really have the time to research it until last month. Years ago, I was thinking about making my own chat app and I always think that building them would be a headache since I don’t know much about the things that I need to do to make it.
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